22 November 2007

Unity - Nokia, Regents Street Xmas Lights 07


Christmas is upon us and the London shopping lights have been switched on and the frenzy has begun. This year Nokia as sponsored the Regents Street lights as part of a campaign to promote the opening of their new flagship store on the 14th December 2007.

Nokia have worked with their agency Wieden+Kennedy to bring to life this brilliant piece of Physical Space Interaction.

Unity [the Light Clusters] are designed by United Visual Artists, who have worked with the to create 14 of these 'bundles of light'.

What does it do?
well.... according to the PDF that I got from the W+K blog it:

Interacts directly with you at the Nokia interactive window
Changes with the ambient temperature
Displays special performances throughout the day
Reflects the strength and direction of the wind
Responds to the level of crowd activity

Basically its bad-ass, and i'm so glad that big brands are becoming aware of digital campaigns beyond your desktop :) - I went to see it last night and its impressive reminded me of Usman Haque's - Sky Ear.

From the 14th December you will able to interact directly with the lights from the Nokia store's interactive window - watch this space. Their are special 'performances' on Christmas Eve - Evening, a different one for each of the twelve days, a boxing day one to mark the beginning of the sales, a count down to the start of the new year and a closing finale on the 6th January 2008.

Unity: Light Up Christmas Together
20 November 2007 - 06th January 2008
Regents Street, London, UK

19 November 2007

UMPC - UltraMobile

Its the future.........


Products that are taking us towards this:
Samsung's UMPC
Asus R3 - Apparently Apple have been working with Asus on a tablet.

Smaller devices
Nokia's N95 - With Its GPS feature (from what I have read its still a bit buggy though)

Other contenders if they GPS up:
•iPhone
•gPhone (soon to be released)
•Sony Ericsson P1i

This emerging attitude towards mobile computing has even got the guys at Nintendo thinking and has formed a part of a new business strategy focusing on more casual gamers and even non-gamers. Hinting at adding more features to the DS portable that would be useful in spots like "amusement parks" and "train stations" it even has a web browser on it.

There are many, many more devices out there that I have briefly touched upon the ones that came straight to my head. The role of these portable devices is important to the development of 'Physical Space Interaction'[Ubiquitous Computing "Ubi Comp"]. Before Physical Space Interaction fully kicks off there are a few things we need to solve/consider. It is probably worth creating another post on the subject of 'Privacy In a Ubi Comp World'.

I would love to here what you lot think about Physical Space Interaction / Ubiquitous Computing - any comment are welcome as this area is of great interest to me.

Nintendo Wii meets 'Minority Reports'

The release of the Nintendo Wii raised the HCI bar in relation to gaming. With such an innovative product, people have been captivated and have decided to hacked/mod the Wii remote. Here are a couple of my favorites:

Tracking fingers with the Wii:


and...

Wii Remote Controlled Robots:


Insights in to the creation of the Wii can be found here

24 October 2007

Icebrkr - Mobile Dating


Say you’re sitting in a bar and see someone you fancy across the room. Ice Brkr is a new mobile dating service that lets you send them a friendly 'hello' using just your mobile phone. If they send back a friendly reply, you go over and chat. In effect, a real world friend request.

What this means is that unlike the regular online dating services, you can actually see the person and decide if there is any physical attraction before you meet/invite, and if you get to chat you can tell if any chemistry exists.

The great thing is that you do not need to download an application to your phone it works via WAP. Ice Brkr is still in its infancy however I do recommend that give you it a go, and leave your feedback.

We are beginning to see more services like this that merge our 'online' social habits with the 'physical' via our portable digital devices. Imagine that one day in the future a tool like this will tell me if the person behind me in the queue at the Starbucks is a also a [New Orleans Jazz lover].

Click here to find out more

23 October 2007

Respect!

22 October 2007

levelHead

Designed by Julian Oliver 'levelHead' introduces a unique type of game play. This is what he says on his site:
levelHead is a spatial memory game by Julian Oliver. It uses a cube - with an image on each face - as its only interface.
It uses a single webcam (EyeToy) to capture the image and a screen to present the computed result

'Inside' the cube are six rooms, each of which are logically connected by a network of doors. By tilting the cube you lead
a character around the rooms.

Some doors lead nowhere and will send you back to the beginning. You have just 120 seconds to find the exit of each
cube and move to the next.

There are five cubes (levels) in total and just as you imagine, the traps become increasingly difficult to avoid..
and the clip....

17 October 2007

Big Shadow [Xbox Game Promotion]

Can't believe I missed this one :( - Last year Microsoft released 'Blue Dragon' - no it's not a code name for a new OS but a game title for the XBox 360. The main jist of it is that the main character's shadow turns into a dragon when he goes into battle.As part of the promotion 'Big Shadow - Interactive Wall' was created by GT INC.,and NON-GRID. Projected on a wall users shadow are turned into creatures COOL!!!

Reminds me of another great piece done by Phil Worthington called Shadow Monster which he developed on his MA at the RCA.


To read more about the Big Shadow for Xbox 360 click here

16 October 2007

Elle MacPherson Intimates

The Interactive Storefront


Baptism ;)

15 October 2007

Visual Audio Interfaces

Came across this clip of the 'Tenori-On'.Born out of a couple of years collaboration between Yamaha and Toshio Iwai, the device has been released for sale. I would love to have a go - It looks soo intuitive and loads of fun:)

10 October 2007

Air Joystick

Potentially the next phase of Wii type interactions.

This is what they gotta say: "This is Sensoring, an air joystick that analyzes your body's electric field to transform it into some kind of Wiimote. In this video, the user waves his hand in the air—without any kind of motion detection markers or cameras—to fly a 3D helicopter on the screen a la Luke Skywalker. The sensor measures the distance and angle of the hand's electric field, capturing the motion and sending it to the computer. Looks basic now but maybe we are looking at the germ of a future Nintendo, completely touch-less, device-less and almost Zeldabulously magical Wii-III."
See the video at Gizmodo