24 October 2007
Icebrkr - Mobile Dating
Say you’re sitting in a bar and see someone you fancy across the room. Ice Brkr is a new mobile dating service that lets you send them a friendly 'hello' using just your mobile phone. If they send back a friendly reply, you go over and chat. In effect, a real world friend request.
What this means is that unlike the regular online dating services, you can actually see the person and decide if there is any physical attraction before you meet/invite, and if you get to chat you can tell if any chemistry exists.
The great thing is that you do not need to download an application to your phone it works via WAP. Ice Brkr is still in its infancy however I do recommend that give you it a go, and leave your feedback.
We are beginning to see more services like this that merge our 'online' social habits with the 'physical' via our portable digital devices. Imagine that one day in the future a tool like this will tell me if the person behind me in the queue at the Starbucks is a also a [New Orleans Jazz lover].
Click here to find out more
22 October 2007
levelHead
Designed by Julian Oliver 'levelHead' introduces a unique type of game play. This is what he says on his site:
levelHead is a spatial memory game by Julian Oliver. It uses a cube - with an image on each face - as its only interface.and the clip....
It uses a single webcam (EyeToy) to capture the image and a screen to present the computed result
'Inside' the cube are six rooms, each of which are logically connected by a network of doors. By tilting the cube you lead
a character around the rooms.
Some doors lead nowhere and will send you back to the beginning. You have just 120 seconds to find the exit of each
cube and move to the next.
There are five cubes (levels) in total and just as you imagine, the traps become increasingly difficult to avoid..
17 October 2007
Big Shadow [Xbox Game Promotion]
Can't believe I missed this one :( - Last year Microsoft released 'Blue Dragon' - no it's not a code name for a new OS but a game title for the XBox 360. The main jist of it is that the main character's shadow turns into a dragon when he goes into battle.As part of the promotion 'Big Shadow - Interactive Wall' was created by GT INC.,and NON-GRID. Projected on a wall users shadow are turned into creatures COOL!!!
Reminds me of another great piece done by Phil Worthington called Shadow Monster which he developed on his MA at the RCA.
To read more about the Big Shadow for Xbox 360 click here
Reminds me of another great piece done by Phil Worthington called Shadow Monster which he developed on his MA at the RCA.
To read more about the Big Shadow for Xbox 360 click here
16 October 2007
15 October 2007
Visual Audio Interfaces
Came across this clip of the 'Tenori-On'.Born out of a couple of years collaboration between Yamaha and Toshio Iwai, the device has been released for sale. I would love to have a go - It looks soo intuitive and loads of fun:)
10 October 2007
Air Joystick
Potentially the next phase of Wii type interactions.
This is what they gotta say: "This is Sensoring, an air joystick that analyzes your body's electric field to transform it into some kind of Wiimote. In this video, the user waves his hand in the air—without any kind of motion detection markers or cameras—to fly a 3D helicopter on the screen a la Luke Skywalker. The sensor measures the distance and angle of the hand's electric field, capturing the motion and sending it to the computer. Looks basic now but maybe we are looking at the germ of a future Nintendo, completely touch-less, device-less and almost Zeldabulously magical Wii-III."See the video at Gizmodo
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